Game design… what a tough son of a bitch…
I spend most of my day testing and re-testing Lonewolf. Waiting for it to publish from Flash to Phone, and playing the same sequence over and over, trying to find things that won’t work, then fixing it and repeating the long process all over again, and again… and, guess what! … again.
In this cycle of testing I have no room for the thing that makes game design the best job on earth – being creative and finding fun ways to interact with the players through my games. Drawing, designing, animating, making sound effects, trying new code, watching a game come to life… That is the best thing for me as a game designer.
This last minute testing & fixing is very stressful, very boring, and very draining… But that is the beauty of it – this amazing job can’t be fun and enjoyable all the time. You have to go through some mud. The job has to test you and push you to the point making you want to quit your dream job.
This is where the universe wants to see if you are worthy of this journey to making games, this is the important part.
I have been lucky, though. There has been enough down time in the brutal phases of Last Minute Testing, and I have been able to put together a BEAUTIFUL prototype for Weapon2, and the excitement from that project fuels me enough to be able to do the monotonous death tasks of playing Lonewolf over and over and over to find problems.
I am very, very proud of Lonewolf, but at this stage in development it is common for game developers to hate their games. Right now I hate Lonewolf. It used to give me everything I love in this job and at this stage it takes it all away.
Once Lonewolf is released I will be at the absolute PEAK of game development happiness – seeing people enjoy the game!
Finally, I will be able to read reviews, comments and all of the feedback for the game. I can’t wait for this step. It’s a roller coaster ride of highs and lows (every ‘1 star review’ kills you a little inside, and every review saying ‘I love this game’ is the best feeling ever)
and you can only get this rush of feelings from putting in that super tedious, annoying, boring, slow and uninspiring bit of game design I like to call Last Minute Testing.
Categories: As a Developer